Feature #11418

Integrating magazine proxies into magazine interfaces

Added by BigDawgKS 2 months ago. Updated about 21 hours ago.

Status:Assigned Start:2010-06-22
Priority:Normal Due date:
Assigned to:- % Done:

0%

Category:Config
Target version:-
Operating system: Mainboard chipset:
Graphics card: System RAM size:
Graphics card driver version: GPU VRAM size:
Affected ArmA II version:Please select... Audio card:Please specify!
Maxmem parameter:Not set Size of OS swap file:Please specify!
Difficulty:Not set I am using some Mods:No
Reproduced by another DH user:No I am using:
CPU:Please specify! Reproducible for you:No
Votes: 19

Description

This is a suggestion on how to implement both of these features:
http://dev-heaven.net/issues/11383
http://dev-heaven.net/issues/11417

If both of these features are implemented, then the magazine proxies should be tied to the magazine interfaces. Ex:

class CfgMagazineInterfaces {
    class 556_STANAG_Interface {
        proxy = "556StanagProxy";
    };
};

class CfgWeapons {
    class M16 {
        magazineInterfaces[] = {"556_STANAG_Interface"};
    };
};

class CfgMagazines {
    class 30Rnd_556x45_STANAG {
        magazineInterface = "556_STANAG_Interface";
        model = "556stanagProxy.p3d";
    };
};

With this, you can have multiple proxies on a weapon, and the magazine interface determines which proxy to fill for which magazine model. I'll use the M249 belt & M16 mag example again. You would need to fill the magazine models into different proxies for the belt & M16 mags.

(sorry but I can't get the code tags to work right)


Related issues

related to ArmA2 Community Issue Tracker - Feature #11383: Magazines should be proxies within weapon P3Ds. Assigned 2010-06-21
related to ArmA2 Community Issue Tracker - Feature #11417: Magazine-Weapon Interface config class Assigned 2010-06-22

History

Updated by kju 2 months ago

  • Status changed from New to Assigned
  • Target version deleted (NextGen)

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