Bug #12244
Animations Don't Work on Launcher Weapons
| Status: | Assigned | Start: | 2010-07-23 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | 2010-11-01 | |
| Assigned to: | - | % Done: | 0% |
|
| Category: | Model | |||
| Target version: | - | |||
| Operating system: | Mainboard chipset: | |||
| Graphics card: | System RAM size: | |||
| Graphics card driver version: | GPU VRAM size: | |||
| Affected ArmA II version: | Please select... | Audio card: | Please specify! | |
| Maxmem parameter: | Not set | Size of OS swap file: | Please specify! | |
| Difficulty: | Not set | I am using some Mods: | No | |
| Reproduced by another DH user: | No | I am using: | ||
| CPU: | Please specify! | Reproducible for you: | No | |
| Votes: | 10 |
Description
Obs:
Animations don't appear to work on rocket/missile launcher type (infantry) weapons. I'm not sure if it's a bug or just non-feature, but in any case I can't see any reason why they shouldn't work for launchers.
Exp:
Animations should play using the appropriate controllers (ex: reload, isEmpty, reloadMagazine) for launcher weapons.
Repro:
Try the attached mission using the included addon. Notice how both weapons use the same exact model, but only one will animate.
Related issues
| related to ArmA2 Community Issue Tracker - Feature #5321: RPG-7 model with optics | Assigned | 2009-10-21 |
History
Updated by BigDawgKS about 1 month ago
Talking about model config defined animations here, not character anims.
Updated by kju about 1 month ago
- Status changed from New to Assigned
Updated by kju about 1 month ago
Well it might be useful to attach a non working example, if you happen to have one.
Updated by BigDawgKS about 1 month ago
Yes I do, and I was going to upload it when I got a chance to. :)
But in the mean time, here's a simple repro:
1. In Operation Arrowhead, observe the fully animated M32 with revolving cylinder and reload animations.
2. Create a new configuration file that overrides the RPG7's model with that of the M32 (just for testing).
3. In game, try the RPG7 that now uses the M32 model. Fire off and reload a few rounds. Observe that the animations
no longer function, even though the animations were not changed in any way. It seems as if the animation controllers just don't work on launcher weapons.
Updated by BigDawgKS about 1 month ago
- File Launcher_Anim_Test.zip added
Ok, here's the promised example.
Please try the attached mission using the included addon. Notice how both weapons use the same exact model, but only one will animate.
Updated by BigDawgKS about 1 month ago
- Tracker changed from Feature to Bug
- Subject changed from Working Animations on Launcher Weapons to Animations Don't Work on Launcher Weapons
I'm going to make this a bug ticket unless BIS says explicitly that it's a non-feature. :)