Bug #12464

Magic box and ACE_key.hpp

Added by Lonewolf about 1 month ago. Updated about 1 month ago.

Status:Closed Start:2010-07-29
Priority:Normal Due date:
Assigned to:- % Done:

100%

Category:Complex
Target version:1.5 (OA)
Component: Affected Version:
Reason:
Votes: -1

Description

When I used to choose some stuff in magic box the game screen will be freezed about 30sec or more for each item. And magic box texture were big than other ammo box texture. The AN/PRC77 P159 VHF radio and PRC 119 there is too much item in the list maybe over 50 item or more.

I was updated to least ACE2 1.5 bit when I in the game that will show OUTDATED:USERCONFIG/ACE/ACE_KEY.HPP I was downloaded new hpp file again but still not working.

ss8.jpg (189.1 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000

ss0.jpg (94.8 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000

ss3.jpg (179.3 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000

ss5.jpg (182.4 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000

ss6.jpg (217.9 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000

ss7.jpg (189.4 KB) Lonewolf, Thu, 29 Jul 2010 17:15:50 +0000


Related issues

related to ACRE - Bug #12478: Disable armory for _ID_X radios Closed 2010-07-29

History

Updated by M1n1d0u about 1 month ago

it's an acre problem not an ace problem

Updated by rocko about 1 month ago

  • Category set to Complex
  • Status changed from New to Assigned
  • Assigned to set to Sickboy
  • Target version set to Planned

The ACRE team is notified of their broken acre_keys.hpp file which causes ACE users experience an outdated error.
Fixed as I wrote this: http://dev-heaven.net/issues/12348

About the magicbox, Sickboy should know. Otherwise it could be an ACRE issue.

Updated by rocko about 1 month ago

  • % Done changed from 0 to 50

Updated by VKing about 1 month ago

The thing is that ACRE, in order to preserve channel settings etc for each individual radio, creates 512 copies of every radio weapon config, all of which are added to the weapon box.

Updated by Sickboy about 1 month ago

VKing wrote:

The thing is that ACRE, in order to preserve channel settings etc for each individual radio, creates 512 copies of every radio weapon config, all of which are added to the weapon box.

If they could add to all the extra _ID classes or some base-class which they inherit from;

        class Armory
        {
            disabled = 1;
        };


then it would be useful to any weapon enumuration script that takes the arma native armory disabled flag into account.
incl ours.

Updated by Lonewolf about 1 month ago

Thank you for your guys reply my question so soon. Now I know where the problem from. Thanks again! :)

Updated by jaynus about 1 month ago

ACE keys and the armory class are both added in ACRE now, you can close this.

Updated by rocko about 1 month ago

  • Status changed from Assigned to Closed
  • Assigned to deleted (Sickboy)
  • Target version changed from Planned to 1.5 (OA)
  • % Done changed from 50 to 100

Updated by Sickboy about 1 month ago

Thanks Jay!

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