Bug #2220
Boarding a chopper parked on the edge leads to soldiers falling off the reeling
| Status: | Rejected | Start: | 2009-06-22 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | 2009-12-22 | |
| Assigned to: | % Done: | 0% |
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| Category: | Gameplay | |||
| Target version: | - | |||
| Operating system: | Mainboard chipset: | |||
| Graphics card: | System RAM size: | |||
| Graphics card driver version: | GPU VRAM size: | |||
| Affected ArmA II version: | 1.04.59026 | Audio card: | Please specify! | |
| Maxmem parameter: | Not set | Size of OS swap file: | Please specify! | |
| Difficulty: | Not set | I am using some Mods: | No | |
| Reproduced by another DH user: | No | I am using: | ||
| CPU: | Please specify! | Reproducible for you: | No | |
| Votes: | 2 |
Description
Two issues play together on this one:
1. The rally point which is used to board vehicles
2. the AI "cheat", which prevents the AI to get stuck in fences (which the player can climb with V), i.e. they can walk through it
Example mission attached, just switch to third person view.
History
Updated by Fireball about 1 year ago
Forgot to mention the Aircraft Carrier in the title or the description.
Updated by zGuba about 1 year ago
- Due date set to 2009-09-22
- Category changed from AI Issues to Gameplay
- Status changed from New to Assigned
- Affected ArmA II version changed from 1.02.58064 to 1.04 BETA
Vertical detection of empty space should be applied for every linked pos xxx memory point, so soldiers would always jump out to the avaiable surface.
Updated by Fireball 12 months ago
- Due date changed from 2009-09-22 to 2009-10-22
- Affected ArmA II version changed from 1.04 BETA to 1.04.59026
- Difficulty set to Not set