Feature #5041
Tweak AI "Rules of Engagement"
| Status: | Assigned | Start: | 2009-10-07 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assigned to: | Dwarden | % Done: | 0% |
|
| Category: | AI Issues | |||
| Target version: | - | |||
| Operating system: | Mainboard chipset: | |||
| Graphics card: | System RAM size: | |||
| Graphics card driver version: | GPU VRAM size: | |||
| Affected ArmA II version: | Please select... | Audio card: | Please specify! | |
| Maxmem parameter: | Not set | Size of OS swap file: | Please specify! | |
| Difficulty: | Not set | I am using some Mods: | No | |
| Reproduced by another DH user: | Yes | I am using: | ||
| CPU: | Please specify! | Reproducible for you: | No | |
| Votes: | 57 |
Description
AI is too dumb to stay alive right now, as it fires at every reachable target around - no matter what is going around (it has no RoE beyond weapon config at all).
For example, have an infantry fireteam lying in grass. It starts shooting at dismounted mechanized troops on first sight and gets slaughtered by unbeatable BMP-2 that follows infantry, hence it was discovered much earlier.
In real life, infantryman will keep low and quiet, observe what enemy does, estimate threat they pose, calculate own vs. enemy strength and check if he can beat all potential threats around /wait until they're in effective range or pass away if not beatable/. This way he decides if it is worth to engage - unless ordered to shoot at sight or becomes detected /it should affect all team members in formation, so it unleashes its firepower wisely/.
Related issues
| related to ArmA2 Community Issue Tracker - Bug #2551: Suicidal Group leader | Closed | 2009-07-04 | ||
| related to ArmA2 Community Issue Tracker - Bug #5809: Friendly fire issues | Expired | 2009-11-13 | 2010-02-10 | |
| related to ArmA2 Community Issue Tracker - Bug #6996: AI team members breaks "do not fire" rule against helicopters, asking for troubles | Assigned | 2009-12-15 | 2010-02-15 | |
| related to ArmA2 Community Issue Tracker - Feature #9796: Helicopter AI crews wasting enemies with iron bombs rather than themselves. | Assigned | 2010-03-26 |
History
Updated by zGuba 10 months ago
Additionally AI seem not to care whether it is going to aim at teammate while firing in bursts, certainly breaking real life RoE.
This video explains this :)
Updated by zGuba 9 months ago
http://forums.bistudio.com/showthread.php?t=88194
fabrizio_T is preparing script that overcomes AI stupidity.
Got to ask BI devs question: is AI self caring too difficult to code with C++?