Bug #9537
CQB Sights (Shift + F) removes magazines
| Status: | Closed | Start: | 2010-03-10 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assigned to: | tcp | % Done: | 100% |
|
| Category: | Script | |||
| Target version: | 1.1 | |||
| Component: | sys_attachments | Affected Version: | ||
| Reason: | ||||
| Votes: | 3 |
Description
When you activate the CQB sights for a weapon, it will remove any "extra" magazines you have, ie: magazines that you have, but do not have the weapon for.
So, say you are an assistant for a machinegunner. If you use your CQB sights on your rifle, it will delete your ammunition for the machinegun that you are not carrying.
This is a considerable problem for teamwork oriented missions. RPT file attached, though nothing seemed useful.
PROBLEM: CQB sight activation deletes magazines that you do not have a weapon for.
OBSERVED RESULT: Magazines are deleted upon use of CQB sights.
EXPECTED RESULT: Magazines should remain.
History
Updated by fireship4 5 months ago
it also causes you to stop moving and sometimes have trounble moving forward for a few seconds afterwards. I will write up a ticket if you like when I have time.
Updated by tcp 5 months ago
- Category changed from Complex to Script
- Status changed from Assigned to In progress
- % Done changed from 0 to 50
- Component set to sys_attachments
I have the fix for this. I am just working on a few optimizations, so a new ticket for slowdowns (gear exchange can be slow / prevent movement) won't be needed unless it becomes a recurring issue.
Updated by tcp 5 months ago
- Status changed from In progress to Resolved
- % Done changed from 50 to 100
Applied in changeset 363e3d9b24e703717084140c6bac2073cd883c01.