Bug #3919
Helicopters loading/unloading mess
| Status: | In progress | Start: | 2009-08-22 | ||
|---|---|---|---|---|---|
| Priority: | Urgent | Due date: | 2010-03-03 | ||
| Assigned to: | Dwarden | % Done: | 10% |
||
| Category: | AI Issues | ||||
| Target version: | Upcoming version | ||||
| Operating system: | Win7 64 bit | Difficulty: | Not set | ||
| Graphics card: | Reproduced: | Yes | |||
| Graphics card driver version: | CPU: | Please specify! | |||
| Affected ArmA II version: | 1.04.59026 | Mainboard chipset: | |||
| Maxmem parameter: | |||||
| Votes: | 34 |
Description
Helicopters behaviour in ArmA2 are still a complete mess in bata build 58834 ...
It's a shame that in around 9 years some basic things were not fixed. Also new problems arose. :(
I've made some simple tests with a infantry group having "GETIN" an "GETOUT" waypoints sinched to "LOAD" and "TR UNLOAD" waypoints for a heli group
Sometimes things work ok, but most of times problems arise. Here are the major "random" problems that i repeatedly experienced:
LOADING PROBLEMS
- When loading troops some infantry units eventually try "push" the the wrong side of a helicopter trying to get in. Then they die.
- Sometimes helicopers leave the loading point before all units eneter the vehicle
- Sometimes an infantry leader keep endlessly ordering a dead squaddie to get in the heli. The heli is stuck and does not take off.
UNLOADING PROBLEMS
- Often, if a heli is under fire, it's not able to unload troops correctly at all (combat mode, behaviour and AI disabling have no effect). Heli simply stops in mid air and waits endlessly.
- Sometimes a heli reaches the LZ, but cargo units never disembark (probably related to a "setwaypointCompletionRadius" bug ?)
- Cargo units leader endlessly orders his dead units to disembark from heli. Heli is stuck and keeps getting out and in the LZ waiting for these units o disembark.
PLEASE fix these problems.
Related issues
| related to A2 Community Issue Tracker - Bug #3530: setwaypointCompletionRadius bug | Feedback | 2009-08-09 | 2010-02-14 | |
| related to A2 Community Issue Tracker - Bug #1967: Chopper boarding issue with AI | In progress | 2009-06-10 | 2010-01-08 | |
| related to A2 Community Issue Tracker - Bug #6866: Heli "disembark transport" waypoint does not work in MP | Duplicate | 2009-12-12 |
History
Updated by Fireball 7 months ago
- Due date set to 2009-09-22
- Status changed from New to Feedback
- Graphics card deleted (
times it just) - Maxmem parameter deleted (
Not set)
Thanks for your bug report.
As you know it's endlessly difficult to reproduce these problems without proper reproduction steps - or easier - a mission which exhibits the problem when you start it, or when you execute the repro steps.
Can you maybe make one or multiple reproduction missions for the issues you experience - that will certainly help your (our) case!
Updated by fabrizioT 7 months ago
- File killed_cargo_unit_bug.utes.zip added
Ok, a major problem at least is constantly reproduceable.
Run the attached mission:
- follow your group and board the heli
- during flight the officer sitting near you, that belongs to your group as member "2", is killed by script
- when disembarking you will hear your group leader constantly yelling "2, disembark", but 2 IS DEAD! The heli won't follow its route and your group will be stuck too.
That's a gameplay breaking problem, since it LOCKS both cargo groups and helicopers and stops them from following the planned route.
Updated by fabrizioT 7 months ago
- File no_getout_bug.utes.zip added
Well, guess i am lucky ... here is your second repro.
This time we are simply trying to have your group disembarking from a heli.
Run the attached mission:
- do nothing, you will simply fly towards the LZ
- when you get near the LZ a single enemy machinegunner will fire on your heli
- most of times you'll see your heli stopping still in mid air, or skipping the LZ and going to stop somewhere around without landing at all...
2 times out of 3 in average you will not be able to disembark. Weird.
BTW: playing with "combatmode" and/or "behaviour" for the heli won't help.
Updated by fabrizioT 7 months ago
- File no_getin_bug.utes.zip added
My last effort.
Now let's see what happens when a group leader boards a chopper and one of his squaddies gets killed before getting in ... not so strange, LZ get hot sometimes.
Run the attached mission.
- Do nothing. You should see an infantry group leader boarding a heli (he has a GETIN wp synched to a LOAD waypoint of the heli)
- You should see (hopefully) his only squaddie, our well known officer, dying just before getting into the heli.
- Now you will see that the heli won't take off, waiting forever for the dead group member.
3 bugs repro are enough for me this night, bye.
Updated by Fireball 7 months ago
- Status changed from Feedback to Assigned
- Assigned to deleted (
Fireball)
Very nice, thanks. Please do not assign bugs yourself.
Updated by ZiiiP 7 months ago
I have this problem too that the chopper wont unload when attacked. :(
Updated by Dwarden 6 months ago
- Target version set to 1.05 BETA
- % Done changed from 0 to 10
will see what can be done about these ..., WIP
Updated by Dwarden 5 months ago
- Priority changed from Normal to High
- Reproduced set to No
- CPU set to Please specify!
Updated by kju about 1 month ago
- Due date changed from 2009-11-22 to 2010-03-03