Bug #4483

AI shooting accuracy: unit SKILL value has negligible effect on shooting accuracy

Added by fabrizioT 6 months ago. Updated 14 minutes ago.

Status:Assigned Start:2009-09-12
Priority:High Due date:2010-03-02
Assigned to:Dwarden % Done:

0%

Category:Config
Target version:Upcoming version
Operating system:Win7 64 bit Difficulty:Not set
Graphics card: Reproduced:No
Graphics card driver version: CPU:Please specify!
Affected ArmA II version:1.05 BETA Mainboard chipset:
Maxmem parameter:Not set
Votes: 35

Description

In ArmA2 editor based unit skill value has negligible effect on shooting accuracy (as well as spotting time and spotting distance).
Lowly trained AI units equipped with assault rifles are able to kill enemies from close to medium range (300m) with the very first burst, in a split second.
AI shooting precision is so messed that in many circumstances lowly skilled units are able to shoot with same or better accuracy than highly skilled ones.

Tested within a custom target range script.
To better highlight the problem these settings where used in ArmA2 profile file:

1 2 skillFriendly=1; 3 skillEnemy=1; 4 precisionFriendly=1; 5 precisionEnemy=1;

Please take the following results as a raw example/repro of the problem:

West rifleman, firing on target from 150m. distance, CROUCHED stance:

  • 25% SKILL: 2,9 bullets needed to hit the target (average on 25 tries)
  • 100% SKILL: 4,7 bullets needed to hit the target (average on 25 tries)

West rifleman, firing on target from 150m. distance, PRONE stance:

  • 25% SKILL: 1,7 bullets needed to hit the target (average on 25 tries)
  • 100% SKILL: 2,1 bullets needed to hit the target (average on 25 tries)

West rifleman, firing on target from 300m. distance, CROUCHED stance:

  • 25% SKILL: 3,3 bullets needed to hit the target (average on 25 tries)
  • 100% SKILL: 2,6 bullets needed to hit the target (average on 25 tries)

West rifleman, firing on target from 300m. distance, PRONE stance:

  • 25% SKILL: 2,9 bullets needed to hit the target
  • 100% SKILL: 2,7 bullets needed to hit the target

The problem defeats the possibility to tactically balance numbers with better skills.
Elite units are currently worthless.

Solution:

  • drastically lower shooting accuracy for lowly trained AI units. They should not able to take down enemies with the very first burst from close to medium range.
  • degrade spotting ability for lowly trained AI units in a appreciable manner.

---
Tested with 1.04beta build 59025.


Related issues

related to A2 Community Issue Tracker - Bug #1751: Suppression fire precision issue Assigned 2009-06-03 2009-12-03

History

Updated by Fireball 6 months ago

  • Due date set to 2009-10-12
  • Status changed from New to Assigned

Updated by Fireball 6 months ago

  • Subject changed from AI shootinmg accuracy: unit SKILL value has negligible effect on shooting accuracy to AI shooting accuracy: unit SKILL value has negligible effect on shooting accuracy

Updated by Dwarden 6 months ago

  • Assigned to set to Dwarden

Updated by fabrizioT 6 months ago

Thx Fireball for title correction and to Dwarden for taking a look here ;)

Updated by Dwarden 5 months ago

  • Priority changed from Normal to High
  • Target version set to 1.05 BETA server
  • Reproduced set to No
  • CPU set to Please specify!

Updated by Fireball 5 months ago

  • Due date changed from 2009-10-12 to 2009-11-12
  • Affected ArmA II version changed from 1.04 BETA to 1.04.59026

Updated by fabrizioT 5 months ago

Happy to see this is being worked on.

Updated by fabrizioT 5 months ago

A little "addendum": please make ALL skill-related params ("aimingShake", "aimingAccuracy", "spotDistance", "spotTime", "courage", "commanding", ...) change in a appreciable way depending on skill value. Thx.

Updated by fabrizioT 5 months ago

Just a question: why is target version 1.05BETA server ?
Just wondering ...

Updated by kju 5 months ago

Well I guess server is meaningless in this case.

1.05 BETA is saying it should be in one of the next beta patches.

Updated by kju 5 months ago

  • Target version changed from 1.05 BETA server to Upcoming version

Updated by kju 4 months ago

  • Due date changed from 2009-11-12 to 2010-01-02
  • Affected ArmA II version changed from 1.04.59026 to 1.05 BETA

I guess nothing has changed here, right?

Updated by fabrizioT 4 months ago

Nothing changed from what i can see.

Updated by kju 4 months ago

tx

Updated by kju about 1 month ago

  • Due date changed from 2010-01-02 to 2010-03-02

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