Bug #5809
Friendly fire issues
| Status: | Expired | Start: | 2009-11-13 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | 2010-02-10 | |
| Assigned to: | - | % Done: | 0% |
|
| Category: | AI Issues | |||
| Target version: | - | |||
| Operating system: | Win7 64 bit | Difficulty: | Not set | |
| Graphics card: | Reproduced: | No | ||
| Graphics card driver version: | CPU: | n/a | ||
| Affected ArmA II version: | 1.05.62017 | Mainboard chipset: | ||
| Maxmem parameter: | Not set | |||
| Votes: | 26 |
Description
[Tested with beta build 60141]
Many friendly fire issues with low precisionFriendly/precisionEnemy in ArmA2Profile.
- Values under 0.80 may cause some episodes of friendly fire caused mostly by machinegunners.
- Lower values cause any units shooting without much care for friendles.
- Suppression fire is another cause of friendly fire episodes.
We need units to hold fire when other units come into line of fire, or conversely having units not crossing line of fire.
Related issues
| related to A2 Community Issue Tracker - Bug #4989: AI friendly fire with grenades if enemy just died | Assigned | 2009-10-03 | 2010-03-02 | |
| related to A2 Community Issue Tracker - Feature #5041: Tweak AI "Rules of Engagement" | Assigned | 2009-10-07 |
History
Updated by kju 4 months ago
- Due date set to 2009-11-20
- Status changed from New to Feedback
Please provide repro steps, a demo mission and your configuration file.
A video would help too.
Updated by alef 4 months ago
- Affected ArmA II version changed from Please select... to 1.05 BETA
- CPU changed from Please specify! to n/a
Updated by Fireball 3 months ago
Well if the precision or skill value basically also represents the IQ of the weapon holder, friendly fire would be nothing more than a logical consequence... :-P
Updated by Fireball about 1 month ago
- Due date changed from 2010-01-20 to 2010-02-10
- Affected ArmA II version changed from 1.05 BETA to 1.05.62017
It's difficult to keep it as a bug if we can't repro it, or don't know the current configuration. I think the AI does have some basic awareness that they shall not shoot if you are in their line of fire, but, as you mention, it might happen anyway when you are not in the immediate line, and they are imprecise.
So it could be taken as a Feature ticket to extend the "safety cone", possibly reciprocal to the skill level.