Bug #7604

AI units refuse following group leader (player) in combat mode

Added by fabrizioT 3 months ago. Updated 20 days ago.

Status:Expired Start:2010-01-01
Priority:Normal Due date:2010-01-12
Assigned to:fabrizioT % Done:

0%

Category:AI Issues
Target version:-
Operating system: Difficulty:Not set
Graphics card: Reproduced:Yes
Graphics card driver version: CPU:Please specify!
Affected ArmA II version:1.05.62017 Mainboard chipset:
Maxmem parameter:Not set
Votes: 30

Description

Info:
In v1.05 AI units refuse to follow group leader(player) while in combat mode.
This happens also with NO enemies around.

Repro:
http://www.2shared.com/file/10261551/ebdfb71d/AI_follow_bugutes.html

- Load mission
- hit F2 / 7 / 2 to make your buddy enter COMBAT mode
- Move around a few undred meters and see buddy not following you
- hit F2 / 1 / 1 and see buddy ignoring fall into formation order

Additional info
I tried interim 1.05 beta builds 61974, 61450, 61062, 60819, 60588 and saw the very same problem.
The problem did not exist in v. 1.04, which worked fine.
So it's a 1.05 beta / 1.05 exclusive problem.

alef: edit, I've changed the broken repro link with the correct one on BIF.

AI_follow_bug.utes.zip (730 Bytes) fabrizioT, 01/01/2010 10:04 am

History

Updated by zGuba 3 months ago

  • Due date set to 2010-03-01
  • Status changed from New to Assigned
  • Operating system deleted (Win7 64 bit)
  • Reproduced changed from No to Yes

Updated by fabrizioT 3 months ago

Discussion about this issue here:
http://forums.bistudio.com/showthread.php?t=92534

Possibly set priority to HIGH?

Updated by Crusader 3 months ago

Yeah, I'm seeing this too in 1.05

Updated by fabrizioT 3 months ago

For sake of completeness:

  • this issue exists for both COMBAT and STEALTH behaviour.

Updated by kju 3 months ago

Good report. Ty.

Prio has no real practical meaning.
Only Dwarden sets it himself at times as reminder/indicator.

Updated by Suma 2 months ago

I have tried the repro, but my buddy followed me everywhere. The only problem I have seen he was somewhat reluctant to enter the airstrip surface, but after a short pause he went even there. Can you post more specific instruction? What direction should I run?

Updated by kju 2 months ago

  • Due date changed from 2010-03-01 to 2010-01-12
  • Status changed from Assigned to Feedback
  • Assigned to set to fabrizioT

Updated by Fireball 2 months ago

I think it was probably the same cause like I had with the unit(s) in a vehicle with high rank, which is fixed now.

Updated by Fireball 2 months ago

  • Status changed from Feedback to Expired

Feedback timeout.

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