A.C.E. RC1, Update #5

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
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General¶
- Internal fixes and optimizations
CBA¶
Build 68
Updated to source:@bf17822adc8498f8b2980df61f822d717ccecbc7
Changed¶
- SelectWeapon function now works fine in vehicle. by Rommel [Sickboy]
ACE¶
Build 242
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985
Build 241
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985
Build 240
Updated to source:@73dd622ddc0bb385eef3135f00eae5be0830bf06
Changed¶
- New graphics for nuclear weapons. Permissive Action Links functional. [Evil_Echo]
- Value in the top of MFD shows actual gun direction [zGuba]
Fixed¶
- Disposable launcher spawning 15.9m above players position after firing [rommel]
- Impossible to switch off laser designation on AH [zGuba]
- Wounds, transfer the new animation to all clients once "revived" (internal changes caused a locality issue) [Xeno]
ACEX¶
Build 188
Updated to source:@260aa42377f8d9947cd51cf0d227a23cdb5a1e26
Build 187
Updated to source:@ddd2bbf11819f5f70a89f4cc2c53d83845f50ae7
Build 186
Updated to source:@5bec1946d444eb8a3105f6933815fffcd6596390
ACEX_PLA¶
Build 12
Updated to source:@68d4a4ac8a64e9a9b6f4bd03070c471534d0d4e0
Changed¶
- PLA weapons settings more in line with ACE weapons [q1184]
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