UPSMON 5.0.6 Released

Added posibility to Respawn squads Module Spawn Module Artillery_module
Added by Monsada 5 months ago


//       Added:
//        Parameter "RESPAWN" for alowing respawn UPSMON squads when all are dead
//        "aware","combat","stealth" and "careless" added as a parameter so you can define default behaviour of squad
//        Added AI stuff for water
//        AI aware if find dead bodies
//        Added fixed positions for reinforcement squads, those squads that have a reinforcement ID can be set reinforcement position by seting KRON_UPS_reinforcement"x"_pos = position; sample
//        reinforcement: http://dev-heaven.net/projects/upsmon/wiki/Reinforcement
//        Added Artillery module:  http://dev-heaven.net/projects/upsmon/wiki/Artillery_module
//        Added spawn module: http://dev-heaven.net/projects/upsmon/wiki/MON_spawn
//     Modified:
//        Solved bug in SPAWNED that not refreshed correctly army counters
//        If in walk mode and safe will land hely.
//        When Hely in squad column formation can not be used, last member assigned as driver
//        Detected bug with VEE formation, some times AI don't change vehaviour, changed to wedge
//        Folder estructure modified to gather upsmon scripts this will no affect already missions.
//        Improved AI response under Supress fire in combat situation
//        Avoid hurt soldiers than can not stand to get in vehicles and buildings
//        Avoid to patrol in damaged buildings
//        avoid bugged clases such as "BIS_alice_emptydoor";
//        AI try to get in combat vehicles
//        Performance optimization.
//        Realistic reaction of squads depending on distance to target

http://dev-heaven.net/attachments/download/5380/UPSMON5_6.utes.rar


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