UPSMON 5.0.6 Released
Added posibility to Respawn squads
Module Spawn
Module Artillery_module
// Added: // Parameter "RESPAWN" for alowing respawn UPSMON squads when all are dead // "aware","combat","stealth" and "careless" added as a parameter so you can define default behaviour of squad // Added AI stuff for water // AI aware if find dead bodies // Added fixed positions for reinforcement squads, those squads that have a reinforcement ID can be set reinforcement position by seting KRON_UPS_reinforcement"x"_pos = position; sample // reinforcement: http://dev-heaven.net/projects/upsmon/wiki/Reinforcement // Added Artillery module: http://dev-heaven.net/projects/upsmon/wiki/Artillery_module // Added spawn module: http://dev-heaven.net/projects/upsmon/wiki/MON_spawn // Modified: // Solved bug in SPAWNED that not refreshed correctly army counters // If in walk mode and safe will land hely. // When Hely in squad column formation can not be used, last member assigned as driver // Detected bug with VEE formation, some times AI don't change vehaviour, changed to wedge // Folder estructure modified to gather upsmon scripts this will no affect already missions. // Improved AI response under Supress fire in combat situation // Avoid hurt soldiers than can not stand to get in vehicles and buildings // Avoid to patrol in damaged buildings // avoid bugged clases such as "BIS_alice_emptydoor"; // AI try to get in combat vehicles // Performance optimization. // Realistic reaction of squads depending on distance to target
http://dev-heaven.net/attachments/download/5380/UPSMON5_6.utes.rar
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