A.C.E. Beta 2, Update #14
Pre-RC

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
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Please use our issue tracker.
General¶
- 160th SOAR Faction
- Internal fixes and optimizations
CBA¶
Build 61
Updated to source:@e86b54533cbd23db1dddecde233ac179b2e17ec2
ACE¶
Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052
Changed¶
- Applied armory properties [Sickboy]
- Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]
- If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]
- Pseudo-ruck created on KIA is more terrain friendly. [Evil_Echo]
- Removed redout effect from g-effects for now, on the fly g effects (still WIP), better g effects compensation when AI is pilot, refs #8298 [Xeno]
Fixed¶
- Bug #8378; load master camera position was not above terrain level. [rommel]
- Carrying units (drag then carry) broke when the carrying unit didn't use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]
- Completely removed old animation handling from roundcount, it's now key based only, fixes #8316 [Xeno]
Added¶
- API functions for rucks and support for in-game documentation. [Evil_Echo]
- Initial support for Permissive Action Links [Evil_Echo]
ACEX¶
Build 176
Updated to source:@0bb7c170dc7b9d8b0201c136f4b3bc9aefc7f6a6
Changed¶
- Ammobelt animation for M1, M113, GMV [rocko]
- Ammobelt animation for machineguns [rocko]
- Littlebirds painted black [rocko]
Added¶
- 160 SOAR faction [rocko]
- UH-60L for US Army [rocko]
ACEX_SM¶
Build 19
Updated to source:@76f65d3b3f92ce9a3f1a861fbe97ecaa79afaf56
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