A.C.E. Beta 2, Update #14

Pre-RC
Added by Sickboy 6 months ago

Updates are automatically installed when running the software, configured for A.C.E.

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General

  • 160th SOAR Faction
  • Internal fixes and optimizations

CBA

Build 61
Updated to source:@e86b54533cbd23db1dddecde233ac179b2e17ec2

ACE

Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052

Changed

  • Applied armory properties [Sickboy]
  • Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]
  • If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]
  • Pseudo-ruck created on KIA is more terrain friendly. [Evil_Echo]
  • Removed redout effect from g-effects for now, on the fly g effects (still WIP), better g effects compensation when AI is pilot, refs #8298 [Xeno]

Fixed

  • Bug #8378; load master camera position was not above terrain level. [rommel]
  • Carrying units (drag then carry) broke when the carrying unit didn't use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]
  • Completely removed old animation handling from roundcount, it's now key based only, fixes #8316 [Xeno]

Added

  • API functions for rucks and support for in-game documentation. [Evil_Echo]
  • Initial support for Permissive Action Links [Evil_Echo]

ACEX

Build 176
Updated to source:@0bb7c170dc7b9d8b0201c136f4b3bc9aefc7f6a6

Changed

  • Ammobelt animation for M1, M113, GMV [rocko]
  • Ammobelt animation for machineguns [rocko]
  • Littlebirds painted black [rocko]

Added

  • 160 SOAR faction [rocko]
  • UH-60L for US Army [rocko]

ACEX_SM

Build 19
Updated to source:@76f65d3b3f92ce9a3f1a861fbe97ecaa79afaf56


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