A.C.E. RC1, (B2 Update #16)
Release Candidate

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 1: Few weeks testing left on the road to 1.0!
- Armor Damage simulation system
- Map Tools
- Internal fixes and optimizations
CBA¶
Build 64
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c
Changed¶
- XEH respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]
ACE¶
Build 231
Updated to source:@f3fa279f6af54281cd594fe262467e0f66caa136
Build 230
Updated to source:@5ddbc0af88d92ee39b0983e9843f4101975a674a
Fixed¶
- Empty aircraft don't throw flares anymore when locked, fixes #8489 [Xeno]
Build 229
Updated to source:@de2bd30b599c33e2c3e163cc9aefa92177ef1384
Build 228
Updated to source:@201b97e6eeed59ad9bf1d057bc0ae1453abdd7aa
Build 227
Updated to source:@d6ada0c6109714b9b5a7f70699e1bf9ad4d9c1b0
Changed¶
- Intro lovers have their BI intro back on ArmA start. Others just remove the comment in the updated ace_clientside_config.hpp for no intro. [rocko]
- Optimized and Simplified sys_tracking [Sickboy]
- SACLOS always simulated for player vehicle [zGuba]
- Shorter display names in game, longer in the editor [zGuba]
- Slightly lowered AI spotting ability. [rommel]
Fixed¶
- Autoration script did not allways initialze, refs #8440 [Xeno]
- Medical stuff appearing in the Armory [zGuba]
- Previous not fixed. Ammo costs tweaked for cannons. [zGuba]
- Returned wrong height on carrier / buildings. [rommel]
- SYS_Tracking generic error [rommel]
Added¶
- LOBL-HI mode for Hellfires [zGuba]
- Penetration-based armor damage system. [q1184]
ACEX¶
Build 178
Updated to source:@c8e17785bcfbdf8130967f2038623e99fa47f970
Changed¶
- Aligned Groza's front sight post with the rear aperture [q1184]
- USP now USP Tactical [King Homer]
Added¶
- ACEX Cobra animated windows [zGuba]
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