News

A.C.E. 1.0 Update #3

Added by Sickboy 22 minutes ago

Updates are automatically installed when running the software, configured for A.C.E Ongoing Development.

Support & Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

ACE

Build 323
Updated to source:@05dd5d23fe7799d4e710b8c92547a8e96fb95ca1

Changed

  • Former 75-round RPK-74 mags are now 45-round mags. [q1184]

Fixed

  • AI ejections [zGuba]
  • FPS consuming issue with missile guidance systems [zGuba]
  • HALO landing on carrier was treated as water landing [zGuba]

ACEX

Build 213
Updated to source:@7204937b95c5df4e66d7c0f5946ac9e01007a2af

ACEX_SM

Build 27
Updated to source:@4fd2340141c7abf652a59b82c1fbd240b5fd8005

Added

  • Shilka burst sounds [zGuba]

Bye Bye Wiki, Hellow Wagn!

Added by Sickboy 1 day ago

As of today we have switched from our legacy Wiki, to our new Wagn:
http://ace.dev-heaven.net

All ACE related documentation can be accessed in the Wagn, with some serious upgrades in functionality.
As always, tweaking, enhancements and additions are ongoing.

Also we now have access to everything in our Configs, so our class lists can be dynamically generated, and accessed over at:
WIP

A.C.E. 1.0 Update #2

Added by Sickboy 4 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Fixed: Endless flares after entering and exiting a vehicle
  • Internal Fixes and Optimizations

CBA

Build 88
Updated to source:@41b8c7a722430dc25fe4601573351190e82f9fea

ACE

Build 322
Updated to source:@a8764de24e10024f1a516cee80d13b8d63aa2e62

Build 320
Updated to source:@dfbc7774addf4fcb307b4f1db26f3dd75557ed45

Changed

  • Parachute stuff! 1) Chute flight model - softer stalls, better flaring/floating ability, 2) Chute collision & landing behavior 3) Added knock-out effect if you pull ripcord whilst skydiving too fast. [Homer Johnston]

Fixed

  • Aerial laser designator could become frozen. [zGuba]
  • Missile guidance is problematic with low FPS [Sickboy]
  • Parachute screen-shake #8824 - use "freelook" key or TrackIR to look around now. [Homer Johnston]
  • SACLOS missiles effectiveness improved against moving targets [zGuba]

ACEX

Build 212
Updated to source:@c49d06916724f9aea07b92673a45503d25a1414a

ACEX_SM

Build 26
Updated to source:@5ecb6ed56c72abbc047d414bc63c43152d42d6ca

A.C.E. 1.0 Update #1

Added by Sickboy 7 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal Fixes and Optimizations

CBA

Build 87
Updated to source:@f75550ad4b021f84683ba0d3fe97f150829f5659

ACE

Build 319
Updated to source:@df0217dec7a9dd2c59fb214cfb8cdfbd18426544

Changed

  • In SP when wounding is enabled an action gets added to wounded units so that AI units != medics can heal other units too (only available for non medics, they still do their job alone), refs #9294 [Xeno]
  • Initial support for nukes to use ACE armor damage system. [Evil_Echo]

Build 317
Updated to source:@249987e3caca480efc677ce6e7a783b7c5cdef91

Fixed

  • Players can start with wrong weapon selected, like grenades instead of the primaryWeapon. [Sickboy]
  • Shturm/Falanga FUBAR due to reversed data in limits script [zGuba]
  • YakB bullets sometimes adjusted multiple times. [zGuba]

ACEX

Build 211
Updated to source:@4291d78b51dbfb18ec77675a20df7445728924a4

Fixed

  • GP-30 display names and AI targeting [zGuba]

ACEX_SM

Build 25
Updated to source:@2befffd0eb5404cb9915e65a901b60008ff4388e

Changed

  • Less rotor noise inside most of the helicopters [zGuba]

A.C.E. v1.0 Stable Release!

Added by Sickboy 10 days ago

We are happy to announce the Stable release of v1.0!
Release Candidate 10 is the Winner :)

Please see:

A.C.E. v1.0 RC10

Added by Sickboy 11 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Release Candidate 10
  • Added: AI Talk: Dynamic Speaking AI (Module)
  • Missile guidance improvements
  • Shtora uses real tank smoke launchers, and only when useful.
  • Internal Fixes and Optimizations

ACE

Build 316
Updated to source:@19b9a5eb63079e3b702f9cd32643c67d2c3ea977

Fixed

  • Saclos/other systems that use fake laser, won't show laser dot anymore [Sickboy]

Build 315
Updated to source:@8fd2a6b0fbb72bb3ce83564cacd96aa47083c425

Fixed

  • Issue with the icon scaler function caused it to gain priority over other things and break laser designators when player had map tools. [Nou]

Build 311
Updated to source:@6c954d98aee6bb768e2f5d38e9c3c798f6d0b454

Changed

  • Shtora now detects lasing by tanks. [q1184]
  • Shtora smoke more effective [q1184]

Fixed

  • Shell tracers don't ricochet anymore when the round is dead [q1184]

Added

  • Dumpconfig (to create allInOneConfig) to ACE_Demo1 mission [Sickboy]
  • Ka-52's turret, Mi-24's USPU-24 get rangefinding and automatic correction for movement [zGuba]
  • Mi-24's Shturm-V and Falanga-V missile guidance systems work as advertised in Russian sources [zGuba]

ACEX

Build 210
Updated to source:@6defbcb46c8125c508891ed844054d10771d5f5a

Changed

  • Enabled lead in M2 FCS [q1184]

ACEX_PLA

Build 17
Updated to source:@f2a37a06d4d3857c6bc69e4149331335b1367158

ACEX_SM

Build 24
Updated to source:@8224a10052868a3c94e9902e4791ccb21480e1af

A.C.E. 1.0 RC9

Added by Sickboy 14 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Release Candidate 9
  • Added TankFCS, Fire Control System for Tanks. New keys. Refs #8859
  • Added "About ACE" main menu feat
  • Spectator improvements
  • Missile guidance improvements
  • Fixed Certain sides were friendly or hostile to eachother, regardless of mission settings
    • FIX IS IN CBA!
  • Test Missions (Multiplayer -> Create game -> Utes)
    • Added Test mission for TankFCS
    • Added Test mission for EASA
    • Added Test mission for MissileGuidance_LOAL
    • Enhanced with visualization of shell/missile/lasertarget location and trajectory in 3d and 2d.
  • Internal Fixes and Optimizations

CBA

Build 83
Updated to source:@4ee110e3f32d13587a46273cbae6828f467c3b36

ACE

Build 310
Updated to source:@b601a318c24a1b25d487c5d56d93a8bd8e8cc59f

Added

  • Automatic adjustment of AH-1 and AH-64 cannons [zGuba]

Build 306
Updated to source:@9610c74a6d068dc95a1c10f9b1f08b34307e5297

Changed

  • Aborting refueling will still give you the fuel you already received. refs #9415 [Sickboy]
  • Finalized spectator [Xeno]
  • Vehicle repairs that are broken off early, will still be partially repaired. refs #9415 [Sickboy]

Fixed

  • Skydive/Para control responsiveness would vary with FPS. Also Increased skydiver's gliding ability slightly. [Homer Johnston]

Added

  • Generic tank FCS (check ace_keys.hpp for bindings). [q1184]

ACEX

Build 209
Updated to source:@a6156ed0af3d6de703029cf5eb41dce112eff633

ACEX_SM

Build 23
Updated to source:@4b8d6ed91419b1afbf52d3fa9b2930f22430d407

ACEX_PLA

Build 16
Updated to source:@9b11705506a5dc3f0e3d1c3de2b59a8cf3b1c8c7

Added

  • FCS for ZTZ-99 [q1184]

A.C.E. RC8

Added by Sickboy 16 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Release Candidate 8
  • Added ACE (Map) Diary menu with Credits, Wiki (Documentation) link, Bugtracker link, and Keybindings overview of all ACE features (actually configured bindings)
  • Added Simple test missions
    • ACE_Demo1, SinglePlayer -> Scenarios -> ACE_Demo1
    • ACE_test_Missile_guidance, Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance
  • Spectator improvements
  • Player missile guidance improvements
  • "Seized by" trigger issues resolved, refs #9377
  • Internal Fixes and Optimizations

CBA

Build 82
Updated to source:@6e77de68bbcde3936595d8c2b6859e6d098bf1ee

ACE

Build 305
Updated to source:@932add502f7c0b3c7f42c077adbf4b80a19b3a45

Build 299
Updated to source:@2b23bea61f27bec74c4dd7f113a4360a3e69afb9

Changed

  • Aircraft ejections - general improvements [Homer Johnston]
  • Improved airial refueling. Added correct external tanks to KC130 tanker (Model from NZDF Crash). Fuel probes can become damaged if released and flying close above ground or attempting to land/takeoff with released fuel probes [rocko]

Added

  • "Repair Tanks fully" (beyond tracks) module. When enabled, Damage simulation enabled vehicles can be fully repaired. refs #9376 [Sickboy]
  • ACE_missions with basic demo mission(s) [Sickboy]
  • Ingame help module by alef [rocko]

ACEX

Build 208
Updated to source:@fe726e5ccf4894be3e6b3a4305bebedf8dae5e8f

Fixed

  • BMD hatch indicating exact damage [zGuba]

ACEX_PLA

Build 15
Updated to source:@ec5f6106e8b38f51c6f67ce9a5656d135b423ca0

ACEX_SM

Build 22
Updated to source:@eb8ad4b492c34a8e808f88a0b7e4cd910760af71

A.C.E. RC7

Added by Sickboy 18 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

ACE

Build 298
Updated to source:@56c89f5ee947d7383ef20768160d306f1c0ee0dc

Build 291
Updated to source:@8478dca4fa9c8d2530465815c74c86b1a8bd994b

Changed

  • Airburst mode and building sectional damage for nukes. [Evil_Echo]
  • HandleDamage eventhandler gets when a unit dies, refs #9311 [Xeno]

Fixed

  • Longbow radar lock in MP! closes #9326 [Sickboy]
  • Missile guidance problems over buildings [zGuba]
  • Units standing in vehicles after teamswitch, refs #9289 [Xeno]

Added

  • ACE_ServerConfig VERSIONING_LEVEL define. To control the level of version checking performed. [Sickboy]
  • Sys_spectator: Joy for mission makers, debuggers, testers, etc. [Sickboy]
  • Sys_weapons, scripts and functions for enumuration of weapons and magazines, for use in boxes. Incl "MagicBox" for ease of use. [Sickboy]

ACEX

Build 207
Updated to source:@e537b74860f464b00b53203f4fda343dffcd01cc

A.C.E. RC6

Added by Sickboy 21 days ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Release Candidate 6
  • Included Fixed ACE MPMissions
    • Check out the A.C.E. Mission Fixer (For those who have issues loading their custom missions since RC4, especially on dedicated servers)
  • Internal Fixes and Optimizations

ACE

Build 290
Updated to source:@e7bf64442abc6db4f4c59c36d0cb562591a4f4d4

Build 287
Updated to source:@d9cc91709da989a64ee003a411d77beef73d7d44

Changed

  • Reduced intensity of tank cannons muzzle smoke (refs #9217) [q1184]
  • You can now access the gear of unconscious units, refs #9111 [Xeno]

Fixed

  • Various features like helidust didn't work in MP [Xeno]

Changed

  • You can now access the gear of unconscious units, refs #9111 [Xeno]

ACEX

Build 206
Updated to source:@33ef14576a38e014ecb3847c3602162c317d5be0

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