News
A.C.E. 1.0 Update #3

- Latest Mod information
- Latest Updater News
Support & Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Welcome to our new Wiki with all our Documentation and more!
- Internal Fixes and Optimizations
ACE¶
Build 323
Updated to source:@05dd5d23fe7799d4e710b8c92547a8e96fb95ca1
Changed¶
- Former 75-round RPK-74 mags are now 45-round mags. [q1184]
Fixed¶
- AI ejections [zGuba]
- FPS consuming issue with missile guidance systems [zGuba]
- HALO landing on carrier was treated as water landing [zGuba]
ACEX¶
Build 213
Updated to source:@7204937b95c5df4e66d7c0f5946ac9e01007a2af
ACEX_SM¶
Build 27
Updated to source:@4fd2340141c7abf652a59b82c1fbd240b5fd8005
Added¶
- Shilka burst sounds [zGuba]
Bye Bye Wiki, Hellow Wagn!
As of today we have switched from our legacy Wiki, to our new Wagn:
http://ace.dev-heaven.net
All ACE related documentation can be accessed in the Wagn, with some serious upgrades in functionality.
As always, tweaking, enhancements and additions are ongoing.
WIP
A.C.E. 1.0 Update #2

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Fixed: Endless flares after entering and exiting a vehicle
- Internal Fixes and Optimizations
CBA¶
Build 88
Updated to source:@41b8c7a722430dc25fe4601573351190e82f9fea
ACE¶
Build 322
Updated to source:@a8764de24e10024f1a516cee80d13b8d63aa2e62
Build 320
Updated to source:@dfbc7774addf4fcb307b4f1db26f3dd75557ed45
Changed¶
- Parachute stuff! 1) Chute flight model - softer stalls, better flaring/floating ability, 2) Chute collision & landing behavior 3) Added knock-out effect if you pull ripcord whilst skydiving too fast. [Homer Johnston]
Fixed¶
- Aerial laser designator could become frozen. [zGuba]
- Missile guidance is problematic with low FPS [Sickboy]
- Parachute screen-shake #8824 - use "freelook" key or TrackIR to look around now. [Homer Johnston]
- SACLOS missiles effectiveness improved against moving targets [zGuba]
ACEX¶
Build 212
Updated to source:@c49d06916724f9aea07b92673a45503d25a1414a
ACEX_SM¶
Build 26
Updated to source:@5ecb6ed56c72abbc047d414bc63c43152d42d6ca
A.C.E. 1.0 Update #1

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Internal Fixes and Optimizations
CBA¶
Build 87
Updated to source:@f75550ad4b021f84683ba0d3fe97f150829f5659
ACE¶
Build 319
Updated to source:@df0217dec7a9dd2c59fb214cfb8cdfbd18426544
Changed¶
- In SP when wounding is enabled an action gets added to wounded units so that AI units != medics can heal other units too (only available for non medics, they still do their job alone), refs #9294 [Xeno]
- Initial support for nukes to use ACE armor damage system. [Evil_Echo]
Build 317
Updated to source:@249987e3caca480efc677ce6e7a783b7c5cdef91
Fixed¶
- Players can start with wrong weapon selected, like grenades instead of the primaryWeapon. [Sickboy]
- Shturm/Falanga FUBAR due to reversed data in limits script [zGuba]
- YakB bullets sometimes adjusted multiple times. [zGuba]
ACEX¶
Build 211
Updated to source:@4291d78b51dbfb18ec77675a20df7445728924a4
Fixed¶
- GP-30 display names and AI targeting [zGuba]
ACEX_SM¶
Build 25
Updated to source:@2befffd0eb5404cb9915e65a901b60008ff4388e
Changed¶
- Less rotor noise inside most of the helicopters [zGuba]
A.C.E. v1.0 Stable Release!
We are happy to announce the Stable release of v1.0!
Release Candidate 10 is the Winner :)
A.C.E. v1.0 RC10

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 10
- Added: AI Talk: Dynamic Speaking AI (Module)
- Missile guidance improvements
- Shtora uses real tank smoke launchers, and only when useful.
- Internal Fixes and Optimizations
ACE¶
Build 316
Updated to source:@19b9a5eb63079e3b702f9cd32643c67d2c3ea977
Fixed¶
- Saclos/other systems that use fake laser, won't show laser dot anymore [Sickboy]
Build 315
Updated to source:@8fd2a6b0fbb72bb3ce83564cacd96aa47083c425
Fixed¶
- Issue with the icon scaler function caused it to gain priority over other things and break laser designators when player had map tools. [Nou]
Build 311
Updated to source:@6c954d98aee6bb768e2f5d38e9c3c798f6d0b454
Changed¶
- Shtora now detects lasing by tanks. [q1184]
- Shtora smoke more effective [q1184]
Fixed¶
- Shell tracers don't ricochet anymore when the round is dead [q1184]
Added¶
- Dumpconfig (to create allInOneConfig) to ACE_Demo1 mission [Sickboy]
- Ka-52's turret, Mi-24's USPU-24 get rangefinding and automatic correction for movement [zGuba]
- Mi-24's Shturm-V and Falanga-V missile guidance systems work as advertised in Russian sources [zGuba]
ACEX¶
Build 210
Updated to source:@6defbcb46c8125c508891ed844054d10771d5f5a
Changed¶
- Enabled lead in M2 FCS [q1184]
ACEX_PLA¶
Build 17
Updated to source:@f2a37a06d4d3857c6bc69e4149331335b1367158
ACEX_SM¶
Build 24
Updated to source:@8224a10052868a3c94e9902e4791ccb21480e1af
A.C.E. 1.0 RC9

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 9
- Added TankFCS, Fire Control System for Tanks. New keys. Refs #8859
- Added "About ACE" main menu feat
- Spectator improvements
- Missile guidance improvements
- Fixed Certain sides were friendly or hostile to eachother, regardless of mission settings
- FIX IS IN CBA!
- Test Missions (Multiplayer -> Create game -> Utes)
- Added Test mission for TankFCS
- Added Test mission for EASA
- Added Test mission for MissileGuidance_LOAL
- Enhanced with visualization of shell/missile/lasertarget location and trajectory in 3d and 2d.
- Internal Fixes and Optimizations
CBA¶
Build 83
Updated to source:@4ee110e3f32d13587a46273cbae6828f467c3b36
ACE¶
Build 310
Updated to source:@b601a318c24a1b25d487c5d56d93a8bd8e8cc59f
Added¶
- Automatic adjustment of AH-1 and AH-64 cannons [zGuba]
Build 306
Updated to source:@9610c74a6d068dc95a1c10f9b1f08b34307e5297
Changed¶
- Aborting refueling will still give you the fuel you already received. refs #9415 [Sickboy]
- Finalized spectator [Xeno]
- Vehicle repairs that are broken off early, will still be partially repaired. refs #9415 [Sickboy]
Fixed¶
- Skydive/Para control responsiveness would vary with FPS. Also Increased skydiver's gliding ability slightly. [Homer Johnston]
Added¶
- Generic tank FCS (check ace_keys.hpp for bindings). [q1184]
ACEX¶
Build 209
Updated to source:@a6156ed0af3d6de703029cf5eb41dce112eff633
ACEX_SM¶
Build 23
Updated to source:@4b8d6ed91419b1afbf52d3fa9b2930f22430d407
ACEX_PLA¶
Build 16
Updated to source:@9b11705506a5dc3f0e3d1c3de2b59a8cf3b1c8c7
Added¶
- FCS for ZTZ-99 [q1184]
A.C.E. RC8

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 8
- Added ACE (Map) Diary menu with Credits, Wiki (Documentation) link, Bugtracker link, and Keybindings overview of all ACE features (actually configured bindings)
- Added Simple test missions
- ACE_Demo1, SinglePlayer -> Scenarios -> ACE_Demo1
- ACE_test_Missile_guidance, Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance
- Spectator improvements
- Player missile guidance improvements
- "Seized by" trigger issues resolved, refs #9377
- Internal Fixes and Optimizations
CBA¶
Build 82
Updated to source:@6e77de68bbcde3936595d8c2b6859e6d098bf1ee
ACE¶
Build 305
Updated to source:@932add502f7c0b3c7f42c077adbf4b80a19b3a45
Build 299
Updated to source:@2b23bea61f27bec74c4dd7f113a4360a3e69afb9
Changed¶
- Aircraft ejections - general improvements [Homer Johnston]
- Improved airial refueling. Added correct external tanks to KC130 tanker (Model from NZDF Crash). Fuel probes can become damaged if released and flying close above ground or attempting to land/takeoff with released fuel probes [rocko]
Added¶
- "Repair Tanks fully" (beyond tracks) module. When enabled, Damage simulation enabled vehicles can be fully repaired. refs #9376 [Sickboy]
- ACE_missions with basic demo mission(s) [Sickboy]
- Ingame help module by alef [rocko]
ACEX¶
Build 208
Updated to source:@fe726e5ccf4894be3e6b3a4305bebedf8dae5e8f
Fixed¶
- BMD hatch indicating exact damage [zGuba]
ACEX_PLA¶
Build 15
Updated to source:@ec5f6106e8b38f51c6f67ce9a5656d135b423ca0
ACEX_SM¶
Build 22
Updated to source:@eb8ad4b492c34a8e808f88a0b7e4cd910760af71
A.C.E. RC7

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 7
- Added Information for Server owners to configure the level of version checking
- MissileGuidance Improvements (Take 4)
- Internal Fixes and Optimizations
ACE¶
Build 298
Updated to source:@56c89f5ee947d7383ef20768160d306f1c0ee0dc
Build 291
Updated to source:@8478dca4fa9c8d2530465815c74c86b1a8bd994b
Changed¶
- Airburst mode and building sectional damage for nukes. [Evil_Echo]
- HandleDamage eventhandler gets when a unit dies, refs #9311 [Xeno]
Fixed¶
- Longbow radar lock in MP! closes #9326 [Sickboy]
- Missile guidance problems over buildings [zGuba]
- Units standing in vehicles after teamswitch, refs #9289 [Xeno]
Added¶
- ACE_ServerConfig VERSIONING_LEVEL define. To control the level of version checking performed. [Sickboy]
- Sys_spectator: Joy for mission makers, debuggers, testers, etc. [Sickboy]
- Sys_weapons, scripts and functions for enumuration of weapons and magazines, for use in boxes. Incl "MagicBox" for ease of use. [Sickboy]
ACEX¶
Build 207
Updated to source:@e537b74860f464b00b53203f4fda343dffcd01cc
A.C.E. RC6

- Latest Mod information
- Latest Updater News
Reporting issues/feedback¶
Thank you all for feedback/issue reports.
Please use our issue tracker.
General¶
- Release Candidate 6
- Included Fixed ACE MPMissions
- Check out the A.C.E. Mission Fixer (For those who have issues loading their custom missions since RC4, especially on dedicated servers)
- Internal Fixes and Optimizations
ACE¶
Build 290
Updated to source:@e7bf64442abc6db4f4c59c36d0cb562591a4f4d4
Build 287
Updated to source:@d9cc91709da989a64ee003a411d77beef73d7d44
Changed¶
- Reduced intensity of tank cannons muzzle smoke (refs #9217) [q1184]
- You can now access the gear of unconscious units, refs #9111 [Xeno]
Fixed¶
- Various features like helidust didn't work in MP [Xeno]
Changed¶
- You can now access the gear of unconscious units, refs #9111 [Xeno]
ACEX¶
Build 206
Updated to source:@33ef14576a38e014ecb3847c3602162c317d5be0
Also available in: Atom