<?xml version="1.0" encoding="UTF-8"?>
<news type="array">
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-12-31T22:07:55+00:00</created-on>
    <description>!http://dev-heaven.net/attachments/download/1022!

&lt;pre&gt;A job that needs as much as helping hands as possible!&lt;/pre&gt;

This is the final and last release of CAA1.


For the record:
* CAA1 was a 1-man project.
* The spent effort was easily hundreds of hours.
* This project was solely for *You* and the community.

* My interest is competitive PvP play. 
Personally I did not use CAA1 a single time.

* CAA1 did not get any support from Bohemia Interactive.
* This job should have been done by a paid contractor
 in the fist place in my humble opinion.


It is sad that despite the lack of good ArmA II campaigns
and SP missions, apart from a few gems, virtually no one
is interested in playing great OFP and ArmA missions
and helping out to polish them.

There will be no more attempts to recruit, teach or support
people in this endeavor. The OAC project is history along with CAA1.


That said *my sincere thanks* to the *following people* for
*their contribution*, *support* and *hard work* for Your enjoyment:

* *Herr AK* for the ArmA I campaign conversion.
* *Mopar* for, mostly yet unreleased, campaign OFP conversions.
* *stun* for CWC campaign conversion released for ArmA I.
* *luemmel* for testing and various support.
* *Raptor* for designing the OAC page and banner.

* *W0lle* for his contributions.
* *andersson* for his improvements.
* *HitmanFF* for his overall support.
* *T_D* for coding us various very useful tools.
* *mikero* for his indispensable tools suite.
* *modEmMaik* for his excellent efforts to port ArmA vehicles.
* *Yoma* for his Addon Sync app - without it there would be no CAA1.
* *Sickboy* for offering his build server and his every day support.
* *Dan* and *Tom* providing the their excellent free hosting service at "ArmA Creations":http://www.arma-creations.com.
* *the-f* for spending hundreds of hours into ACEIP/OPFIP and his play-testing.

*Thanks to you again!*


A few thoughts before signing off:

It is astonishing how ungrateful, lazy and stupid so many people have become.
Without question you are a product of society and what power want you to become.

"The almighty consumer without decency and personal responsibility":http://en.wikipedia.org/wiki/Bread_and_circuses.

It is saddening how many are unable to understand and reflect their own actions and behavior.

Unfortunately companies have outsourced support more and more complete to their customers.
Nowadays smaller game developer companies seem mostly unable to provide this kind of service.

With the more and more common highest levels of expectations to hobby developer work,
and at the same time unwillingness or even inability of new people to get into it or
to spend time for *their hobby*, I come more and more to the conclusion that this will
ultimately _kill_ of community development in the long run.
Only a change in people's attitude, to compensate hobby developers by donating,
to take time to read the provided documentation and to familiarize with *Your hobby*,
might be elements to balance the situation somewhat. Time will tell.


Take care. kju closing the door.


h3. Project details

Make sure to *read*, *understand* and *agree* to the "license":http://dev-heaven.net/wiki/cbp-caa1/ARMA_SampleModels_readme!

* "CAA1 website":http://www.caa1.arma-creations.com
* "CAA1 wiki":http://dev-heaven.net/wiki/cbp-caa1
* "Frequently asked questions (FAQ)":http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions


PS: *Please* desist from contacting me about CAA1 in any form.</description>
    <id type="integer">271</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>Final release of CAA1</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-11-18T12:33:31+00:00</created-on>
    <description>Thanks to andersson AI is now able to drive on roads again.

Improved the plants.pbo with:
* Durg's (AI View) Vegetation Fix.
* Przemek kondor beautiful Autumn plants.

More details in the [[PlantsClassic]] wiki page.


For more details read the "change log":/projects/roadmap/cbp-caa1?tracker_ids[]=1&amp;tracker_ids[]=2&amp;tracker_ids[]=3&amp;tracker_ids[]=4&amp;completed=1.

To update use the "CAA1 Yoma Addon Sync server":/wiki/cbp-caa1/Yoma_Addon_Sync_Server.

Enjoy!</description>
    <id type="integer">221</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 2009-11-15 update</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-09-06T20:47:39+00:00</created-on>
    <description>Several bug fixes, as well as AH6, MH6 and the Camel of ArmA I.
Sincere thanks to Cyborg and his contributors!

The new units need "CBA":http://dev-heaven.net/projects/list_files/cca loaded along.

For more details read the "change log":/projects/roadmap/cbp-caa1?tracker_ids[]=1&amp;tracker_ids[]=2&amp;tracker_ids[]=3&amp;tracker_ids[]=4&amp;completed=1.

To update use the "CAA1 Yoma Addon Sync server":/wiki/cbp-caa1/Yoma_Addon_Sync_Server.

Enjoy!</description>
    <id type="integer">179</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 2009-09-06 update</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-08-24T11:21:50+00:00</created-on>
    <description>!http://dev-heaven.net/attachments/download/1022!

The *CAA1 project* is to make BI ArmA addons available in ArmA II. Yet there is more to it!

h2. What can You do with CAA1?

* Try, test, explore and play. *If you like it, tell your friends*.
* Explore the "ArmA I and Queen's Gambit worlds":http://caa1.arma-creations.com/gallery/CAA1/ats00000.htm.
* Build new missions on these amazing worlds.
* Convert your ArmA I missions of the given worlds to ArmA II.
* Try any ArmA I mission or campaign in ArmA II. May or may not be playable.
* Try "missions ported to ArmA II by community members":/boards/26/topics/show/1836.
* Help convert popular "ArmA I or Queen's Gambit missions and campaigns":/projects/oac/boards/show/26 to ArmA II.
* Help convert popular "OFP missions and campaigns":/projects/oac/boards/show/26 to ArmA II.
* Make use the new units in your ArmA II missions.
* Use CAA1 as a base to convert your [[FrequentlyAskedQuestions#ArmA-I-addons-in-ArmA-II|ArmA I vehicles/weapons/objects/worlds]] to ArmA II.
* Try any "ArmA I world":/boards/51/topics/show/1491 in ArmA II. May or may not work.

For more details refer to the "CAA1 wiki":/wiki/cbp-caa1 and especially the "Frequently asked questions (FAQ)":/wiki/cbp-caa1/FrequentlyAskedQuestions.

!http://caa1.arma-creations.com/gallery/CAA1/images/atsc00012.jpg!

*Enjoy the scenery* in the "CAA1 gallery":http://caa1.arma-creations.com/gallery/CAA1/ats00000.htm, the "5040x1050 gallery by thales100":http://caa1.arma-creations.com/gallery/CAA1%20by%20thales100/ats-sld-00000.htm
and the community made "promo videos":/wiki/cbp-caa1/Promo_videos.

h2. Download

In the "download section":/wiki/cbp-caa1/HowToDownloadReleases you can download CAA1 as *installer* via *torrent* or *HTTP*, or 
via *HTTP single file download* or *Yoma Addon Sync 2009*.
The later simplifies the possible future updating process a lot. 

Be aware the download is *1.9/2.1 GB in total*.
Unless you download only parts via YAS or the HTTP single file download.

Make sure to *read*, *understand* and *agree* to the [[ARMA_SampleModels_readme|license]]!

h2. The future

*Essentially the project is now in the community, in Your hands!*
You are the ones to make use of it, enjoy, play it!

The main intention of the project along with "OAC":/wiki/oac and "OFPIP":/wiki/kmp-ofpip, is to make OFP and ArmA I
top quality missions and campaigns available in ArmA II.
While it is less work compared to start from the scratch, tweaking mission gameplay to the micro AI,
the rather small effort to adapt scripts to ArmA II standard and similar tasks it is still work. 

*A job that needs as much as helping hands as possible*!

Head over to "project OAC":/wiki/oac to find out more about it and replay great campaigns in the future like
*Cold War Crisis*, *Queen's Gambit Royal Flush* and *The Cause - Chapter I* again in the beauty of ArmA II!

h2. Credits

Sincere thanks to *BI* for their okay for the project!
Thanks to *modEmMaik*, *Sickoy*, *Yoma*, *the-f*, *Mopar* and to the countless of *helping hands*!


*Enjoy.*</description>
    <id type="integer">167</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 public release</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-08-03T07:36:36+00:00</created-on>
    <description>Finally the latest OAC_core.pbo is available on the CAA1 server.
Update either via YAS or get the files via HTTP.</description>
    <id type="integer">140</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 server updated.</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-07-09T13:25:25+00:00</created-on>
    <description>*Thanks to BI*'s okay we are able to deliver *Sahrani*, *SaraLite*, as well as
*Porto* and *United Sahrani* along with their object addons.

Make sure to *read*, *understand* and *agree* to the [[ARMA_SampleModels_readme|license]]!

The OAC core addon is now also part of the distro.
This means nor more hassle. Just simple download and play install.

&lt;pre&gt;Please do *NOT* mirror the files for now.

Please do *NOT* make a public news about CAA1 releases for now!
We need to gather more feedback first before people download 2 GB.
&lt;/pre&gt;

Please read the "CAA1 forum":/projects/cbp-caa1/boards and "issue tracker":/projects/cbp-caa1/issues?query_id=40, if you want to
help out the CAA1 project. Thank you!
</description>
    <id type="integer">113</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>BI ArmA I + QG worlds and object packs available</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-07-05T18:12:30+00:00</created-on>
    <description>Thanks to *Legislator* and *dezzerx* many small issues got sorted.
The world selection screen has nice images and world main menu
intros are present. More details in the "roadmap":/projects/roadmap/cbp-caa1.

Either update via [[HowToDownloadReleases|YAS or HTTP]].
Make sure to get the latest "OAC core addon":/wiki/oac/HowToDownloadReleases.

*Make sure to delete any former versions of the PBO!*</description>
    <id type="integer">108</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 updates available</title>
  </news>
  <news>
    <author-id type="integer">4</author-id>
    <comments-count type="integer">0</comments-count>
    <created-on type="datetime">2009-06-28T17:41:27+00:00</created-on>
    <description>*CAA1 allows you to easily port your ArmA I island to ArmA II*.

For more information and the download links, head to the [[CAA1 - BI ArmA addons in ArmA II|CAA1 wiki]].
Feel free to leave your feedback in the forum!


Enjoy.</description>
    <id type="integer">102</id>
    <project-id type="integer">106</project-id>
    <summary></summary>
    <title>CAA1 - BI addons in ArmA II first public release.</title>
  </news>
</news>
