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- Email:
- Registered on: 2009-03-23
- Last connection: 2010-06-14
Projects
- A2 Modules (Developer, 2009-06-02)
- ArmA2 Community Issue Tracker (Reporter, 2009-05-31)
- Community Base Addons (Tester, 2009-06-11)
Activity
Reported issues: 0
2009-09-04
- 18:16 ArmA2 Community Issue Tracker Bug #4257: No exception handling or error for 'nil' dispersion in BIS_ARTY_F_SetDispersion
- I guess this begs the question as to why anyone would set dispersion to nil. It was never documented as being a compa...
- 13:02 ArmA2 Community Issue Tracker Bug #4257: No exception handling or error for 'nil' dispersion in BIS_ARTY_F_SetDispersion
- Inkompetent: What happens when you try setting dispersion to an extremely low value, such as 0.001?
2009-06-24
- 21:44 A.C.E. 2 Feature #2229: Advanced Artillery functions
- I'm not really sure why you consider this to be a bug. There are three key points to go over.
First, the primary m...
2009-06-02
- A2 Artillery Module Demo Mission (Virtual MLRS + SOM)
- A2 Artillery Module demo mission (MLRS + SOM)
- 16:03 DevHeaven A2 finds: RE: A2 game feature finds
- In response to requests for demo missions for the Artillery Module, I created two which are based on the biki documen...
2009-05-31
- 18:55 ArmA2 Community Issue Tracker Bug #1657: ARTY module works only with a M252 mortar AI battery
- Yeah, that works. I went ahead and updated the community wiki with your snippet, Spooner (credited to you) in a new F...
- 18:18 ArmA2 Community Issue Tracker Bug #1657: ARTY module works only with a M252 mortar AI battery
- The AI artillery batteries work fine in MP, as long as they're called with an editor trigger (or with something serve...
- 15:37 ArmA2 Community Issue Tracker Bug #1657 (Resolved): ARTY module works only with a M252 mortar AI battery
- Indeed, I think you answered this on your own. I would encourage you to play with the Secop Manager-based method of c...
- 15:35 ArmA2 Community Issue Tracker Bug #1660 (Resolved): M270 MLRS
- Please use a Module-Compatible ammunition type for the MLRS when playing with it as a player, as documented in http:/...
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