Maddmatt

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  • Registered on: 2009-02-13
  • Last connection: 2010-07-17

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Activity

Reported issues: 3

2009-10-23

05:27 A.C.E. 2 Bug #5350 (Closed): LD batteries appear in inventory after firing missile
After firing a Metis 13 missile launcher I had 6 LD batteries in place of the missile in my inventory. Whenever I try...
05:22 A.C.E. 2 Feature #5254: Replacing/Removing Weapon Smoke
Have you compared the smoke in ACE 2 against BIS smoke? It is less visible . What do you think?
@Q1184: The smoke ...

2009-10-01

22:01 A.C.E. 2 Feature #2929: ace_sys_destruction
zGuba wrote:
> I did not checked it so far, just hope the ammo won't cook off when vehicle is not burning anymore (l...
09:06 A.C.E. 2 Feature #2929: ace_sys_destruction
rocko wrote:
> For some reason vehicles still have secondary explosions.
>
> Was this by chance adressed in the l...

2009-09-16

04:51 A.C.E. 2 Bug #4393 (Feedback): the new ace eject action is enabled in the campaign when it shouldnt be
The standard Eject action is disabled when a vehicle is locked, why not make the ACE Jump Out action work the same wa...

2009-09-14

05:25 A.C.E. 2 Task #4076: TEST: AI driving skills with and without c_veh_steering
AI driving Humvees seems pretty messed up in ACE. They drive 4m forward, 3m back, 4m forward... and that's on a strai...

2009-09-04

02:57 A.C.E. 2 Task #4241: WEEKLY TEST DAY: Determine the best time on Saturday for Group Testing
I'll join in occasionally when I see people on the server, can't really commit to a time. Being in New Zealand makes ...

2009-08-30

06:00 A.C.E. 2 Feature #4150: dismemberment
I'm against having limbs come off. Technically it's just not feasible, it requires custom versions of all characters....

2009-08-28

05:46 A.C.E. 2 Feature #2929: ace_sys_destruction
Basic version is up. New burning and fuel explosions.
Now need to create ammo explosions. Anything got an idea on ...

2009-08-20

21:51 A.C.E. 2 Feature #2297: Damage system enhancements
No news, unless someone else has done something :(

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