Rg

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  • Registered on: 2009-02-13
  • Last connection: 2010-05-11

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Reported issues: 14

2010-05-11

22:42 A.C.E. 2 Bug #10609 (Closed): Ace_Wounds - Respawning when using "ace_wounds_prevtime"
Well, please forgive my dumbass. I didn't see the drop-down "Notes". :(
http://ace.dev-heaven.net/wagn/Wounding_Sy...
22:35 A.C.E. 2 Bug #10609 (Closed): Ace_Wounds - Respawning when using "ace_wounds_prevtime"
When the "ace_wounds_prevtime" timer is counting down and you press ESC>Respawn, you will respawn, but you will insta...

2010-03-25

06:16 UPSMON Bug #9768: Paradrop bug when used with ACE
Well, your right. It works fine now, but only after updating ACE. So there was something that fixed this within the l...
00:01 UPSMON Bug #9768: Paradrop bug when used with ACE
Monsada wrote:
> In any case I have tested it and in your mission and AI do not stopped. Can you explain it me more?...

2010-03-24

21:21 UPSMON Bug #9768: Paradrop bug when used with ACE
Doh, I just realized you made a thread in ACE http://dev-heaven.net/issues/9765#change-46810 . Close this if you choose.
20:57 UPSMON Bug #9768 (Closed): Paradrop bug when used with ACE
After a unit or group Paradrops, they +stand where they landed+ with their +weapon on their back+ and +never move+.
...

2009-11-19

06:37 A.C.E. 2 Bug #3716: Sway boosts up insanely high when going from prone to standing
*Update*
The newest beta or since 1.04xx, this issue has been solved and other fatigue areas were tweaked.
So twea...

2009-10-06

01:04 OFP Island Pack Bug #3929: No Clutter for RG_NORDIC
the-f,
It's not just the clutter. With RG_NORDIC in A1-ACEIP, the clutter did not show correctly, but also the 4 ...

2009-10-05

23:26 A.C.E. 2 Feature #5021 (Closed): LittleBirds (AH-6 / MH-6)
http://forums.bistudio.com/showthread.php?t=74856
If given permission, I would love to see these included in ACEX ...

2009-08-19

07:51 A.C.E. 2 Feature #2928: ace_sys_grenades
This seems to be working in ace2, no?
I just have a simple suggestion.
*1) Move "Grenade Mode" window from Top-Left...

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