Rg
- Email:
- Registered on: 2009-02-13
- Last connection: 2010-05-11
Projects
- TrueGameplayMods (Manager, 2009-07-08)
- TrueMods (Manager, 2009-08-01)
- TrueUserMods (Manager, 2009-07-16)
Activity
Reported issues: 14
2010-05-11
- 22:42 A.C.E. 2 Bug #10609 (Closed): Ace_Wounds - Respawning when using "ace_wounds_prevtime"
- Well, please forgive my dumbass. I didn't see the drop-down "Notes". :(
http://ace.dev-heaven.net/wagn/Wounding_Sy... - 22:35 A.C.E. 2 Bug #10609 (Closed): Ace_Wounds - Respawning when using "ace_wounds_prevtime"
- When the "ace_wounds_prevtime" timer is counting down and you press ESC>Respawn, you will respawn, but you will insta...
2010-03-25
- 06:16 UPSMON Bug #9768: Paradrop bug when used with ACE
- Well, your right. It works fine now, but only after updating ACE. So there was something that fixed this within the l...
- 00:01 UPSMON Bug #9768: Paradrop bug when used with ACE
- Monsada wrote:
> In any case I have tested it and in your mission and AI do not stopped. Can you explain it me more?...
2010-03-24
- 21:21 UPSMON Bug #9768: Paradrop bug when used with ACE
- Doh, I just realized you made a thread in ACE http://dev-heaven.net/issues/9765#change-46810 . Close this if you choose.
- 20:57 UPSMON Bug #9768 (Closed): Paradrop bug when used with ACE
- After a unit or group Paradrops, they +stand where they landed+ with their +weapon on their back+ and +never move+.
...
2009-11-19
- 06:37 A.C.E. 2 Bug #3716: Sway boosts up insanely high when going from prone to standing
- *Update*
The newest beta or since 1.04xx, this issue has been solved and other fatigue areas were tweaked.
So twea...
2009-10-06
- 01:04 OFP Island Pack Bug #3929: No Clutter for RG_NORDIC
- the-f,
It's not just the clutter. With RG_NORDIC in A1-ACEIP, the clutter did not show correctly, but also the 4 ...
2009-10-05
- 23:26 A.C.E. 2 Feature #5021 (Closed): LittleBirds (AH-6 / MH-6)
- http://forums.bistudio.com/showthread.php?t=74856
If given permission, I would love to see these included in ACEX ...
2009-08-19
- 07:51 A.C.E. 2 Feature #2928: ace_sys_grenades
- This seems to be working in ace2, no?
I just have a simple suggestion.
*1) Move "Grenade Mode" window from Top-Left...
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