fabrizioT
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- Registered on: 2009-06-03
- Last connection: 2010-06-30
Projects
- ArmA2 Community Issue Tracker (Reporter, 2009-06-22)
Activity
Reported issues: 24
2010-06-06
- 16:28 ArmA2 Community Issue Tracker Bug #11042 (Duplicate): Wrecks taking fire and exploding
- Please fix the (multiple) explosions "feature" for wrecked vehicles so AI is not badly hindered by it:
AI units just...
2010-01-02
- 15:27 ArmA2 Community Issue Tracker Bug #7604: AI units refuse following group leader (player) in combat mode
- For sake of completeness:
* this issue exists for both COMBAT and STEALTH behaviour.
2010-01-01
- 23:13 ArmA2 Community Issue Tracker Bug #7604: AI units refuse following group leader (player) in combat mode
- Discussion about this issue here:
http://forums.bistudio.com/showthread.php?t=92534
Possibly set priority to HIGH? - 10:04 ArmA2 Community Issue Tracker Bug #7604 (Expired): AI units refuse following group leader (player) in combat mode
- *Info:*
In v1.05 AI units refuse to follow group leader(player) while in combat mode.
This happens also with NO ene...
2009-12-14
- 13:21 ArmA2 Community Issue Tracker Bug #2551: Suicidal Group leader
- Right, sorry.
- 11:58 ArmA2 Community Issue Tracker Bug #6471: AI too slow to get to cover when ordered "take cover"
- Bouben wrote:
> Keep it specific on the "take cover" order.
>
> Danger mode itself is not SO bad and should be tu... - 11:49 ArmA2 Community Issue Tracker Bug #2551: Suicidal Group leader
- To me, strictly speaking, this is almost fixed in v.1.04 BETA (last build checked: 61062).
Thanks.
2009-12-02
- 09:13 ArmA2 Community Issue Tracker Bug #4483: AI shooting accuracy: unit SKILL value has negligible effect on shooting accuracy
- Nothing changed from what i can see.
2009-12-01
- 13:41 ArmA2 Community Issue Tracker Bug #2209: AI units can't spot standing enemy at 250m. with clear line of sight
- Suma wrote:
> No, we are not simply rolling back to what was before. Many parameters were fixed or fine-tuned. Exten... - 11:19 ArmA2 Community Issue Tracker Bug #2209: AI units can't spot standing enemy at 250m. with clear line of sight
- Way better AI spotting capabilities since build 60588, due to "sensitivity" multiplication.
Was such a broad change ...
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