CarlGustaffa
- Email:
- Registered on: 2009-03-08
- Last connection: 2010-07-27
Projects
- DevHeaven (Developer, 2009-04-29)
- ArmA2 Community Issue Tracker (Reporter, 2010-05-04)
- Domination (Developer, 2009-03-08)
Activity
Reported issues: 185
Today
- 06:10 Domination Support #12440: Uncompiled fsms, where?
- Oh man. I must be getting really old, or tired, or both, or somehow that directory didn't get unpacked. Found it, tha...
- 01:16 Domination Support #12440 (Rejected): Uncompiled fsms, where?
- As of 2.24 fsms provided in the "Domination Files" are compiled - stripped clean of anything that would make them edi...
- 00:58 Domination Feature #12365: Moonlit nights possible?
- For Chernarus I offset time in such a way that the first sunup or sundown would be accompanied with moonlight, as lon...
2010-07-28
- 04:33 ArmA2 Community Issue Tracker Bug #2809: [Dedicated]Setting mission parameters in server.cfg not working
- Works for us with latest beta. Only Domination in the mission list though, so far, only to test the feature.
2010-07-21
- 20:30 ArmA2 Community Issue Tracker Feature #1876: Single use weapons
- Fully disposable (not usable weapon anymore) is the only alternative.
New 6 slot system is way better than the old 2...
2010-07-08
- 10:15 ArmA2 Community Issue Tracker Feature #11699: [OA] The human should whisper if the unit he is talking to is in stealth mode.
- Shouldn't whisper mode be used when:
Receiver in stealth mode *OR* Sender in stealth mode? - 10:06 ArmA2 Community Issue Tracker Bug #11729: Jogging Speed - Way To Fast
- I always thought we were running and springing instead of jogging and running.
2010-07-04
- 23:56 ArmA2 Community Issue Tracker Feature #11616: Weapon resting
- If so, then add more default sway when not rested as well. Resting with the current sway makes no sense.
- 23:32 Domination Bug #11607: Floating Backpack Bug
- If created locally, you shouldn't see any floating bags from others, only your own. Not sure what the "floating" issu...
- 21:25 ArmA2 Community Issue Tracker Feature #11671: Laser beam end to glow where it hits the ground.
- Workaround - shake it baby :) The laser operator would be at the end standing still. AH should fire at the other end....
Also available in: Atom