Vehicle DM

Preface

This mission is a rather simple Vehicle DM with a focus on fast and fun play.

One of the key features is that it auto integrates available vehicle addons into the mission.

Features

  • Vehicle DM
    • Customizable vehicle sets:
      • Tanks only
      • Choppers only
      • Planes only
      • Ground only,
      • Air only
      • No Planes
      • No Choppers
      • No Statics
      • All
      • AAA vs Choppers
      • AAA vs Planes
      • AAA vs Air
    • 1 RPG, 3 Satchels and AK for emergency
  • Customizable view distance: "500m" to "50km"

  • 16 playable slots, 5 second respawn
  • Mission time fixed 15 minutes
  • Random mission area selection on mission start
  • Automatic pre-loading of the terrain and units in use to avoid loading freezes or LOD swapping
  • AI is a somewhat decent DM partner, PvP with AI or PvP only
  • AI units are listed in the scoreboard as well
  • Can you beat the Heroes of War - AI have special names for better immersion and recognition
  • Beams choppers and planes into the air after a short delay to allow smooth air battles
  • Automatic magazine reload after 3 minutes or 1 minute after being empty (if applies earlier)
  • Automatic dead boy and destroyed vehicle removal
  • Automatically integrates vehicle addons available on both the server
    • Special vehicle sets. This means if you load the given MOD pack, it will only integrate the given vehicle set of the MOD:
      • ACE MOD
      • FDF Mod
      • CSLA MOD
      • FFAA MOD
      • zzCTI MOD
      • IC MOD
  • By default vehicles without weapons are removed (will be configurable later on).
  • By default all guided missiles are removed (will be configurable later on).
  • By default radar is blocked by a black overlay texture (will be configurable later on).
  • Mission packed as addon. This allows to have XXX mission in X MB.

Play Vehicle DM on your computer

While the mission is made for a dedicated server, you can still play the mission as
lonewolf with AI support on your local computer.

You need to "host" the mission on your local computer:

  • Play.
  • Multiplayer.
  • New.
  • Press OK (you can set to LAN and/or PW your local server).
  • Select "ACEIP DM 16 Vehicle DM" on any given islands and press OK.
  • Take any slot.
  • Set the mission parameter (view distance and desired vehicle sets).
  • Launch the mission and have fun!

Configure available units

By default the mission will read all available units an auto integrate them automatically.

If you want to drop the arma standard units or some other specific units, you can do this
by modifying these two global variables:

  • ACEIP_GroundTypes: Contains the set of ground units currently in use
  • ACEIP_AirTypes: Contains the set of air units currently in use

You need Gaia's debug console to modify the values on the fly.

This even works for MP if verifySignature system is not active.
Alternatively you can create a key and bisign file for the pbo.

The next version will have a graphical user interface to let the first playable slot set
the desired vehicle sets far more easily!

How to check the currently active vehicle classes

Add either of the variable in the first box for Value check and press the once button.
In the second line you will see an array with the currently active vehicle classes.
You can copy and paste the line to the Command line window or an external text editor.

How to set desired vehicle classes

In the Command line box assign the global variable a new array with the desired list
of vehicles classes and press the execute button.
Each vehicle class needs to be enclosed by quotes.

Use publicVariable "VariableName" to send the value to all other clients.

Example:

ACEIP_AirTypes=["kiowa","pkw_fokkerviiib"]; publicVariable "ACEIP_AirTypes";

Empty dummies for copy and paste:

ACEIP_GroundTypes=[]; publicVariable "ACEIP_GroundTypes";
ACEIP_AirTypes=[]; publicVariable "ACEIP_AirTypes";

How to enforce a respawn for all units

After you have defined a new vehicle set, you may want to make sure that all use
the new vehicle set. Therefore you can make all units die and respawn with the new set.

Execute the following code in the Command line:

{ _x setDamage 1; } forEach [S1,S2,S3,S4,S5,S6,S7,S8,S9,S10,S11,S12,S13,S14,S15,S16];

Credits

  • Serg and zz-united for base template
  • Sickboy for great scripts and much help
  • Mandoble for this 'no radar' script

Promo

Videos

Screenshots

Download

Vehicle DM as part of ACEIP.

The mission is integrated into the ACEIP by default.

You can update the mission pbo easily via executing the updater:

.\arma\@aceip\Tools\Update ACEIP and vehicle DM

Vehicle DM as separate download

aceip_m_dynamic_missions.pbo

Important note about 'mission as addon'

A mission as an addon means there is no server download.
Instead the vehicle DM addon (aceip_vehicle_dm_v*.*.7z) has to be downloaded
like an addon from the web and put into an addons folder.

Feedback

Suggestions

If you have any decent requests or ideas, please share them!

Please check already listed suggestions for the Vehicle DM first.
If your idea is not listed, open a new feature request.

Problems

Please check the known problems of the Vehicle DM first.
If your problem is not listed, open a new issue.

Planned changes and additions

Look for vehicle DM in the roadmap

Available for the following islands

  • 73Eastings
  • Abel
  • Afghan Village
  • Anilym
  • Antarctica
  • Applegate Lake
  • Atlantis Gold
  • Avgani
  • Avignon
  • Border
  • BorderLite
  • Cain
  • Canyonda
  • Clarkisland
  • Daraisolas
  • DBB Lampedusa
  • DBO Afghan
  • Drago
  • Eden
  • Elephanthead
  • FDF Isle1
  • Freya
  • Gaia
  • Gimap
  • Gott Islands
  • Havelte
  • HDT Island
  • Highlands
  • IC Barbuda
  • Isladestella
  • Ivtiliac
  • Lakemartin
  • Lddk Isle
  • Leusderheide
  • Map SSara
  • Mcnsaralitedryite
  • Messor
  • Nabukonodexa
  • Nevada Desert
  • Noe
  • Occasus
  • OFP World
  • Porto
  • Sakakah
  • Saltbeach
  • Samakhills
  • Samplemap
  • Sandy Rocks
  • Saru
  • Sarve
  • Skye
  • Sontonagh District
  • Tolafarush
  • Torment Valley
  • Trinity
  • Uhao
  • UWar Desert
  • Virovitica
  • Watkins
  • Yanutha
  • Zedka

debug_console_check_used_vehicle_classes.jpg (27.3 KB) kju, Fri, 12 Jun 2009 08:52:29 +0000

debug_console_set_used_vehicle_classes.jpg (30.7 KB) kju, Fri, 12 Jun 2009 08:52:29 +0000

vehicle_dm_briefing.jpg (96 KB) kju, Fri, 12 Jun 2009 08:52:29 +0000

vehicle_dm_loading_screen.jpg (26.7 KB) kju, Fri, 12 Jun 2009 08:52:29 +0000

vehicle_dm_mission_params.jpg (73.8 KB) kju, Fri, 12 Jun 2009 08:52:29 +0000

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